![]() After Boss Recovery: Obtaining a Heart Container doesn't heal you.The Katsuyuki Ozaki novelization makes her dress completelely strapless as well as backless. Adaptational Skimpiness: The full body fairy artwork shown her with just her right shoulder and left arm bare.The novelization by Katsuyuki Ozaki shows her with waist-length hair. Adaptational Hairstyle Change: The fairy's full body artwork shows her with a bobcut.They reach the backside of the Sanctuary, which is located northwest of the castle, and from there Zelda remains safe (for a while) with the loyal sage who resides there. Absurdly-Spacious Sewer: Link and Zelda escape from Hyrule Castle trough the underground sewers.In addition, one dungeon's item may be required to enter the next dungeon (or even sometimes the section of The Overworld it lies in). Ability Required to Proceed: As a series hallmark, almost every dungeon in the series from this game onward will have puzzles that can't be solved without the item found in their respective dungeon, and bosses will probably need you to use that item to beat them.It has the general look and feel of the original except with 3D graphics (though still top-down) and features the same version of Hyrule with completely new dungeons. A direct sequel for Nintendo 3DS, A Link Between Worlds, was released in 2013. Link to the Past was re-released on Decemfor the Game Boy Advance, sharing a cartridge with the multiplayer-only Four Swords. The game would receive a sequel in 1993 in the shape of Link's Awakening for the Game Boy. The basic plot formula of A Link to the Past (gather three items, get Master Sword, huge plot twist, gather more items, fight the final boss), known to some fans as " The Legend," would be repeated many times throughout the series. Link is eventually forced to travel to the Dark World, a parallel version of Hyrule distorted by Ganon's wishes after he was sealed in the Golden Land (that story would later be told in Ocarina of Time), to save the captured maidens and the Princess, and finally defeat Ganon. Of course, saving the world isn't that easy. He discovers that the evil wizard Agahnim is capturing girls from across Hyrule, and learns that the only way to defeat him is to obtain the three Pendants of Virtue from dungeons across Hyrule, and then collect the Master Sword. Link's Uncle also receives the call but dies, so Link must take up the call. The story begins with Link receiving a psychic message from Princess Zelda, telling him to come and save her from her imprisonment in Hyrule Castle. These puzzle and story elements, along with the established constituents of combat and exploration, eventually became a part of the greater Zelda experience because of A Link to the Past, and this unique combination of elements would be solidified by later games. The game also contains the first in-depth (yet still simple compared to later games) story in the series, giving the game more than just an Excuse Plot. Unlike the previous games, which were almost purely focused on combat and exploration, A Link to the Past introduces a puzzle-solving element to the series, requiring players to use items in complex ways in order to make progress. ![]() ![]() The Legend of Zelda: A Link to the Past is the third game in the series, released for the SNES in Japan on November 2, 1991, in North America on April 13, 1992, and Europe in September 1992.Ī prequel to the NES installments, A Link to the Past ( Triforce of the Gods in Japanese) returned to the top-down adventure format of the first game. The Master Sword he will then retrieve, keeping the knights' line true." "The Hero's triumph on Cataclysm's Eve wins three Symbols of Virtue.
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